Cyberpunk 2077 How To Increase Engineering
This is a guide to the Engineering Skill Tree in Cyberpunk 2077. Learn how to level up the Skill Progression for this Skill Tree, all Perks available, and how to unlock all its Perks.
Defeat enemies with Tech weapons.
| 1 | two | 3 | 4 |
|---|---|---|---|
| - | +1 Perk Point(due south) | Increases Armor by 3% when using Tech weapons. | Decreases Charge Time by 5%. |
| v | half-dozen | 7 | 8 |
| Increases Effective Impairment Per Second (DPS) by five% when using Tech weapons. | +1 Perk Point(southward) | Increases Armor past 3% when using Tech weapons. | +ane Perk Point(s) |
| nine | ten | eleven | 12 |
| Increases Crit Gamble by 5% when using Tech weapons. | +1 Perk Point(s) | Increases Armor by 4% when using Tech weapons. | Increases Thermal Resistance by 5% when using Tech weapons. |
| 13 | fourteen | 15 | 16 |
| Increases Crit Hazard by 5% when using Tech weapons. | +1 Perk Point(s) | Increases Crit Risk by 15% when using Tech weapons. | Increases Armor by 2% when using Tech weapons. |
| 17 | xviii | 19 | 20 |
| +ane Perk Betoken(s) | +1 Perk Signal(s) | Decreases Charge Time by 10%. | Unlocks the last Perk in the Skill tree. |
| Perk | Attr. Level | Effect at Lv. 1 | Rating & Reason |
|---|---|---|---|
Revamp | Level 20 in Technology | Increases damage from Tech weapons past 25%. Increases accuse damage from all chargeable weapons and cyberware past x%. +1% charge impairment per Perk level. | This increases your Tech weapon'southward overall effects, making it a valuble skill to have. |
Mech Looter | 3 | When looting drones, mechs and robots, there is a 25% chance of looting a weapon mod or attachment. | You won't encounter metal enemies that often, but this skill can nevertheless come in handy when you get the hazard to destroy some of them. |
Blast Shielding | iii | Reduces damage taken from explosions by 10%. | Useful when enemies throw grenades at y'all, every bit it increases your protection from the explosion. |
Grenadier | 5 | The explosion radius of grenades is visible. | Useful for calculating a grenade'due south blast radius before throwing it. |
Draw The Line | 5 | Preview bullets' ricochet trajectory when aiming with Ability Weapons if Ballistic Coprocessor cyberware is installed. | A useful skill to accept if you lot need to know where your ricochets will hitting, even so, yous will need to clothing the Ballistic Coprocessor on your arms. |
Shrapnel | 7 | All grenade types bargain 20 damage in addition to their normal effects. | Useful for increasing your grenade's damage consequence against enemies. |
Lock And Load | 9 | Increases Smart Weapon reload speed by 5%. | Essential skill that improves your period with Smart weapons. |
Up To xi | nine | Allows yous to charge Tech weapons upwardly to 75% capacity. | Very useful confronting heavy enemies, as this skill increases the damage that a charged Tech weapon can cause. |
Bladerunner | 9 | Increases damage to drones, mechs and robots past twenty%. | Very useful against drones, robots, and other mechanical enemies. |
Bigger Booms | eleven | Grenades deal v% more damage. | Essential skill that makes your grenades much deadlier. |
Tesla | 12 | Increases the charge multiplier for Tech weapons by 15%. | Very useful against heavy enemies with large Health, equally this can potentially damage them severely. |
Play The Angles | 12 | Ricochets deal an additional 15% damage. | Calculating a bullet'due south ricochet can be hard, but this skill can nevertheless exist helpful when it happens. |
Gun Whisperer | 14 | Fully charged Tech weapons do not shoot automatically. | Useful for controlling your Tech weapon's charge. |
Insulation | fourteen | Grants amnesty to Daze. | Some weapons accept a Shock effect that can insta-kill you, and then having this skill will forestall that. |
Übercharge | 14 | Fully charged Tech weapons deal xxx% more harm. | With a powerful charge from your Tech weapon, this skill can guarantee a ane-striking impale on any target. |
Can't Touch This | 16 | Grants amnesty to all effects from your own grenades, including flash grenades. | Y'all can utilise this to throw non-lethal grenades at yourself when you're being surrounded by enemies. |
Fuck All Walls | 16 | Reduces the accuse corporeality needed for Tech weapons to penetrate walls by thirty%. | Useful for penetrating walls, but it depends on how often you can wall bang enemies. |
Lickety Split | xviii | Tech weapon charge time is reduced past ten%. | This skill volition slightly increment your Tech weapon's burn rate, but information technology shouldn't exist a priority every bit a single shot tin can already accept devastating effects. |
Superconductor | 20 | Tech weapons ignore Armor. | Very useful against heavy enemies, every bit it pierces through Armor which tin can deal more damage. |
Jackpot | 20 | Enables grenades to bargain Crit Hits. | Critical Hits are useful in finishing off enemies rapidly, so having it enabled in grenades is helpful. |
| Perk | Attr. Level | Effect at Lv. 1 | Rating & Reason |
|---|---|---|---|
Lock And Load | ix | Increases Smart Weapon reload speed by five%. | Essential skill that improves your flow with Smart weapons. |
Bigger Booms | 11 | Grenades deal v% more damage. | Essential skill that makes your grenades much deadlier. |
Superconductor | 20 | Tech weapons ignore Armor. | Very useful against heavy enemies, as it pierces through Armor which can deal more damage. |
Revamp | Level 20 in Applied science | Increases damage from Tech weapons by 25%. Increases charge damage from all chargeable weapons and cyberware past 10%. +one% accuse damage per Perk level. | This increases your Tech weapon'due south overall furnishings, making information technology a valuble skill to have. |
Best Perks to Cull
Listing of Perks and Skill Tree Guide
| Attributes and Perk Skill Trees | ||||||
|---|---|---|---|---|---|---|
| Body | Athletics | Anything | Street Brawler | |||
| Reflexes | Assault | Handguns | Blades | |||
| Intelligence | Breach Protocol | Quickhacking | ||||
| Technical Ability | Engineering science | Crafting | ||||
| Cool | Ninjutsu | Cold Blood | ||||
| Perks and Attributes | |
|---|---|
| List of Perks | List of Attributes |
| Graphic symbol Edifice Guides | |
| Best Builds | Best Perks |
| Best Attributes | Perk Tier List |
| Guides by Category | |
|---|---|
| News and Game Info | Quests and Walkthrough |
| Perks and Attributes | Weapons |
| Clothing and Armor | Cyberware |
| Cars and Vehicles | Items and Gear |
| Quickhacks | Mods and Attachments |
| Tips and Tricks | Game Mechanics |
| Characters | All-time Builds |
| Best Weapons | Best Armor |
| Maps and Locations | Lifepaths |
| Factions | Trophies |
| Bulletin Boards | |
Source: https://game8.co/games/Cyberpunk-2077/archives/313955

Revamp
Mech Looter
Blast Shielding
Grenadier
Draw The Line
Shrapnel
Lock And Load
Up To xi
Bladerunner
Bigger Booms
Tesla
Play The Angles
Gun Whisperer
Insulation
Übercharge
Can't Touch This
Fuck All Walls
Lickety Split
Superconductor
Jackpot
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